The way characters fight in the popular animated show My Hero Academia is based on their “quirks,” which can take many different forms. Most people are born with the quirks of a sport. Some quirks give people magical powers, while others change the way their bodies work. Heroes often have a lot of great quirks.
Some Quirks are perfect for Duel Rogues, and people who use them have learned to bravely charge into battle and fight Rogues head-to-head to save the day. Not everyone, though, is that close and personal. Support heroes use ranged or non-offensive support quirks to help their allies in battle. These quirks are just as important as melee quirks for making a hero work. What are each type’s best quirks?
There’s no denying that One For All has a lot of power. This is a quirk that All Might gave to Izuku Midoriya himself. This quirk is strange because it can be passed on on purpose from one user to another, and it can even get information from users who have already used it.
One for All lets Izuku charge up close and unleash incredible power. Like All Might before him, Izuku can knock back any villain with his Smash attack, not to mention Shoot Style and Full Cowling. This is what stories are made of.
Momo Yaoyorozu was recommended to attend UA and was a top student, but she has more to offer than just A+ work. Her quirk is creation, and with it, Momo can make inanimate objects and even complex electronics appear on her skin.
Momo’s fuel is limited, but until she runs out of lipids, she can use this very flexible power to save civilians, equip her allies, and use everything from nets to catapults to gas masks and tracking devices. her enemies in a trap. Momo’s teammates can get anything they might need.